

"That means that the team has removed a number of elements on Xbox 360 or PlayStation 3."
#FIFA 16 PLAYSTATION3 PS3#
"Due to console limitations and available resources, PS3 and Xbox 360 versions of FIFA 16 do not feature the same innovations and new modes that are available on Xbox One, PlayStation 4 or PC," it reads. No more Game Face fun for last gen players. And for young soccer players and fans who've always wanted to play as their favorite female players, that in itself makes this year's installment worth buying.EA Sports has posted on its official blog to explain the differences between the current gen versions of FIFA 16, and the versions releasing for PlayStation 3 and Xbox 360. While you'll still encounter some moments where players you aren't controlling make questionable decisions (on a 3-on-2, for instance, we saw Man United's Juan Mata running side by side with the man with the ball - Memphis Depay - instead making a run to the right into open space), FIFA 16 plays like a more polished game with even more realism and depth than last year's version.
#FIFA 16 PLAYSTATION3 SERIES#
You then challenge opponents in a series of up to four matches to win booty to support your FIFA Ultimate Team club. Speaking of FUT (FIFA Ultimate Team), the developers have come up with mini, side-challenge mode called FUT Draft that has you draft and build a squad from a five-player draw. We've always appreciated a good, in-depth career mode (you can also chose to "create your own player" and work your way up from the minor leagues), but with so many people focused on playing Ultimate Team, the career mode hasn't received as much attention in recent years, so it's good to see EA's finally put some work into enhancing it.

There have been some changes off the pitch as well, with a more in depth career mode that now includes pre-season tournaments and player training, so you take the tact of say, a Southampton, and develop your young players, then sell them off for millions on the transfer market to big spenders like Manchester United and City. Thankfully, the all-new onscreen training system is a welcome edition if you hope to take your game to the next level and consistently beat teams at the "professional" level or higher. To really take advantage of the new controls on offense and defense does require some practice. There has also been considerable tweaking done to crossing game play, with a handful of new completion animations peppered in for good measure, too. We really loved the new no-touch dribbling in the game, which causes the player to dance around the ball, faking a potential move. In general, gameplay appears more fluid overall and as always, you can make the game as hard or as easy as you like and play with basic or advanced controls. This lets you feed them with the new "ping-driven" ground passing mechanic that bullets the ball to a player low and hard. On offense, notably in the midfield, players are better at looking for and making runs into open space. There's much more of an effort to take the pass. We've also noticed that intended receivers of passes don't simply wait for the ball to get to them anymore. Players not immediately involved in a sequence used to stand idly by in previous years' games, which for the most part, has been addressed this time around. Defending players don't have to commit to a tackle as much as they used to. The game now includes much overdue tackling controls for new mechanics, with the ability to fake a tackle as well. Apparently EA has taken that feedback to heart and both the defensive AI and players' agility, particularly their side-to-side movements, is much more lifelike. Last year, we complained about defenders not being as agile as they could be in their movements and also not acting as a more cohesive unit to track attacking runs. No matter what level of player you consider yourself, odds are the trainer can help you improve. Not only is the trainer perfect for newcomers to the game, it can really expand a veterans skill set as well.
